Arma 3 Project
WIP
During this project, I have been working with a lot with the games built-in systems to try and make a living world. A world where the player can not be 100% sure where the enemy is without keeping an eye out for them. This is something that will mainly be dealt with by the use of patrols and reinforcement. I will also create some randomness of where some of the enemies will spawn to give it a small amount of replayability.
Song of The Bardbarians School Project
Song of The Bardbarian is an action-adventure game where you play as a bardbarian on her quest to save her band from the orchestra. Song of The bardbarians was a school project made in 9 weeks for the PlayStation 4. During this project, I was working on the level design a majority of the time and helped on defining the game mechanics early on in the project.
Dangerous Heights School Project
Dangerous Heights is a real-time strategy game that was made during a 5 weak school project. During this project, I was focusing on level design. The level started out as a more complex level where the player would need to figure out the most effective route to different cannons to survive. The level ended up being a lot simpler as the complex level was too hard to navigate for the type of gameplay we were looking for.
Folded Voices
School Project
It is a wind-down game where you make your way through a hospital to reach the other end, where your friend is. The premise is that you are sending messages to each other via paper planes and as the player, you will manage its flight through relaxing gameplay.
The story is simple and wholesome, hopefully, the game will prove the same!
This game was developed by 12 people as our finals project at PlaygroundSquad.